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Fallout 76 Weapon Mods List
OverviewEdit
All weapons in Fallout 76, ballistic, energy, explosive, melee, or unarmed have a randomly generated condition bar, the same weapon may have a different amount of condition and a different condition bar length. Player characters with higher Intelligence can craft weapons with larger durability bars. Players with higher Luck can influence the condition of found weapons.
Additionally, a weapon's level determines the base damage output and condition of the weapon. An example would be the combat rifle having a base damage increase by increments of 4 between level 20 and 50 leaving an unmodified level 50 combat rifle to have an additional 12 base damage over the level 20 counterpart and having a slightly longer condition bar. Higher level weapons also have higher build and repair costs.
Ballistic weaponsEditPistolsEdit
Submachine gunsEdit
RiflesEdit
ShotgunsEdit
Pipe weaponsEdit
Heavy weaponsEdit
Energy weaponsEditLaserEdit
PlasmaEdit
OtherEdit
Radiation weaponsEdit
All melee and unarmed weapons can become radiation weapons via the perk Overly Generous.
GammaEdit
ExplosivesEditHeavy weaponsEdit
ThrownEdit
PlacedEdit
Faction explosivesEdit
TrapsEditPlacedEdit
Melee weaponsEditOne handedEdit
Two handedEdit
ThrowingEdit
UnarmedEdit
Unarmed weapons will benefit from most melee perks such as Martial Artist, Incisor, Ninja, etc. However, damage perks are restricted to the Iron Fist perk instead of the melee perks.
Other MeleeEdit
Other melee weapons are not known to be modified by any current perk cards, and thus scale solely with your strength stat.
OtherEditOpticsEdit
These weapons do not deal any damage directly and are solely used for scouting long distances.
Fallout 76 Weapon ModsCamerasEdit
These weapons do not deal damage directly and are solely used to take pictures.
See alsoEditFallout 76 Weapon Mods Not WorkingIn Fallout 76EditIn the rest of the Fallout seriesEdit
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